Well Diver is a Zelda-like dungeon diving puzzle solver set on a drowning world. 

This version of Well Diver is a submission for the August 2023 Brackeys Game Jam, and while it's based on the concept below, it's still a work in progress and is very limited in scope. After level 2, the game repeats a randomly generated maze, though this will not be kept in later versions of the game. 

Game Concept

An orchard keeper on a tiny world must dive into an overflowing well every day to stop the world from drowning. In the well, they will solve puzzles and navigate mazes, and as they dive deeper, water is pulled from the surface back into the well. The deeper down, the harder it gets, and pulling water becomes a balance of leaving the world above with enough water to sustain life. 

Code: Ben Grange & Andrew Grange

Artwork: Ben Grange

Music: Ben Grange

SFX: Nox_Sound

I was urged by a colleague at Unity to participate in a gam jam--I've been trying to land a position on a team at Unity, and they wanted to see some game dev experience from me. I plan to continue developing Well Diver as a portfolio game to showcase to Unity when it's ready. 

Download

Download
Well Diver
External

Install instructions

Play in WebGL or download the game. The download link will take you to a google drive folder. Download the whole folder, and extract the zipped file. From within the folder, open the Well Diver 2.exe file to play. Your computer may warn you that you are about to open an untrusted file.

Comments

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Love the art style and music! It's pretty. The game doesn't deliver on what's described (about keeping the right amount of water on the surface) so that was a bit disappointing. And it would have been great to know that there is nothing new after the 2nd level. Overall short but nice game!

Thanks for the comment! Yes, I should make that more clear in the description that this is still a work in progress and what's available was what I made for the game jam. I'm still developing it and will have a much more developed game that fits the description in the near future. 

The first level was quite fun to find out the solution for, but at first I thought the boxes disappearing on the wrong buttons was a bug, and not intended. After that were only Mazes which were annoying, since the player moves way too slow and it seems like the button was always either to the right or directly next to the middle. I ended up stopping after the 5th or so maze because it was very repetitive and not very fun

But good luck getting the job at Unity

(2 edits)

Thanks for playing! Yes, the game repeats a randomly generated maze after level 1.  I'm planning to thoroughly expand each level in the future, but for now that's all I had time for.